Thursday, February 5, 2009

Fix My Arm Band Tatoo

Shaman Changes 3.1.0

Eyonix
Blizzard Poster

0. Upcoming Class Change Highlights (Part 1) 02/04/2009 08:00:01 PM PST

We are planning a lot of exciting content for patch 3.1.0, and we are doing a three-part preview series on upcoming class changes. This is the first in the series: Priests, Rogues, and Shaman. Please keep in mind, that this list is not at all comprehensive, and subject to change.

PRIEST
# Divine Spirit – this spell is now a core ability available to all priests.
# Discipline has access to a new talent, Power Word: Barrier. (Think of it as Power Word: Shield for your whole group).
# Several area of effect (AOE) heal spells have been improved: Prayer of Healing can be cast on any groups in your raid party. Holy Nova’s mana cost has been reduced. Circle of Healing now heals for more.
# Shadow priest PvP survivability has been improved: Shadow Form now reduces magic as well as physical damage. Dispersion now removes snares.
# Penance – this spell can now be targeted on the priest.
# Serendipity – this talent now reduces the cast time of Greater Heal and Prayer of Healing when Binding Heal or Flash Heal are cast.
# We are also working to give Holy additional PvP utility.

ROGUE
# Hunger for Blood – instead of a self-buff, this ability can only be used when there is a bleed effect on the target. However, it has no stacks and grants a 15% damage bonus.
# Adrenaline Rush – the cooldown on this ability has been lowered.
# Lightning Reflexes – reduced to 3 ranks. In addition to 2/4/6% dodge, this talent now also grants 4/7/10% passive melee haste.
# Killing Spree – while this ability is active, the rogue does 20% additional damage.
# Savage Combat – now causes 2/4% physical damage done.
# Mace Specialization – this talent now grants haste in addition to armor penetration.

SHAMAN
# Chain Lightning – now jumps to 4 targets but does less damage. We wanted to make the distinction between Lightning Bolt and Chain Lightning more clear.
# Storm, Earth and Fire – this talent now increases all damage done by Flame Shock, not just periodic damage.
# Spirit Weapons – now reduces all threat, not just melee threat.
# Unleashed Rage – reduced to 2 ranks, now also increases your critical strike chance with melee attacks by 1/2%.
# Totem streamlining: The Mana Spring and Healing Stream Totems have been combined. The Disease Cleansing and Poison Cleansing Totems have been combined.
# We are also working on giving Enhancement and Elemental more PvP utility.

COMING SOON
Warlock
Druid
Hunter
Death Knight
Mage
Paladin
Warrior
http://forums.worldofwarcraft.com/thread.html?topicId=14910002204&sid=1



WUUUUUUSAAAAAAAAA!

Schamanen Ă„nderungen in 3.1.0

# Chain Lightning – now jumps to 4 targets but does less damage. We wanted to make the distinction between Lightning Bolt and Chain Lightning more clear.

Chain Lightning will now face four goals and does less damage to the individual. I guess the reason will remain the same injury but it is divided into more goals and therefore the less damage to the single goal.

# Storm, Earth and Fire - this talent now Increases all damage done by Flame Shock, not just periodic damage.

A talent that the total damage from flame shock, not only increases the DOT. Since the flame shock is due to constant use Lavaburst eh ... excellent.

# Spirit Weapons - Reduces all threat now, not just melee threat.

reduce threat for Caster. Nice, but I still had aggro net soo many problems so far.

# Unleashed Rage - reduced to 2 ranks, so now Increases your critical strike chance with melee attacks by 1 / 2%.

Something for melee shamans ... interesting for multi-boxers: D

# We are therefore working on giving Enhancement and Elemental more PvP utility.

more PVP utility for elemental shamans! Yiiiha!


And best of last ... * Drum roll *

# Totem streamlining: The Mana Spring and Healing Stream totems have been combined. The Disease Cleansing and Poison Cleansing Totem have been combined.

BOOM! A totem for mana and healing and a totem for healing disease and poison. Thus

not either mana or life, but both combined in a parallel and Totem are no longer two totems of disease and drugs but also this as a totem.

Given that water totems for the group and not raid much, I hope just not the one to the stack of totems to each other off but you have continued with 4x Mana / Life Totem also four times the amount given since you within the group to other support classes such as the shadow priest dispensed as Manabatterie.


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