[Clear]
Utgarde
[Setup]
71 Paladin (tank)
71 Shaman (Elemental)
71 Shaman (Elemental)
71 Shaman (Elemental) Shaman
71 ( Elemental)
[Useful]
Ouch.
The guys hit hard. This is again comparable with the conversion than you in WoW level 60 Gear walked for the first time in the world of Burning Crusade and the first instances saw there. There is evil on the cap so heal well :-).
there two quests just outside the castle. The first one has to collect the weapons are distributed to the wall throughout the body (are there enough for all characters in an instance run). In the second quest you have the head of Ingvar (boss) loot. Bring chic items and good EXP, so take in any case before it goes in.
macro for healing healing group should look like this:
Shaman 1: Chain Heal on itself
Shaman 2: Chain Heal on itself
Shaman 3: Chain Heal on itself
Shaman 4: Healing Wave on the tank.
Since normally the tank is too far away to benefit from the chain healing. In this way you will not die at the hands of your tank away from boss battles with AOE effects, such as against Ingvar.
[trash tactics]
Tankt everything you find far away from the group. Many AOE effects, particularly when the dragon etc.
[Boss Tactics]
Prince Keleseth:
Fires Shadow Bolt out cut out the ~ 3K damage. Therefore, ideally, enable shadow protection aura with the Paladin and Grounding Totem unpack to get rid of the spell. Otherwise spawn skeletons in cycles your group attack. Frost grave off a player and cause damage to this, the frost grave can be ended by being destroyed (which has very little hit points). Similarly, to say the Sacrifice in Siechhuf in Karazhan or the satyr in botanica. has come as a tactic I recommend him from the room to pull out on the course of which one. There, just around the corner so that the spawning Adds stand directly in the consecration and the break can easily be fueled by the paladin. Cuddling is so announced. 4x healing totem makes the thing incredibly otherwise full DPS on the boss and now and then you throw a chain heal before someone dies.
Dalronn and Skarvald:
Fiese figures. Dalronn shadow lightning fires do hurt the powerful melee attacks while driving and Skarvald anstürmt randomly selected players. So be compact. If either is dead, he will spawn as a ghost again, could be attacked or refuel at the moment but makes more damage. Optimally, should go down in sync the two bosses. Since I personally attacking random Caster is better than a random melee attacking and attacking, I made sure that the caster first kisses the ground. 4x healing totem and grounding totem things easier here again immensely.
Ingvar, the Plunderer: Ingvar
Evil! Evil! Evil! Evil! Me properly Repkosten Ingvar brings the good but in the end he was then but with the nose down and his head was mine. Are two phases and each phase has two abilities, otherwise normal tank and spank. Watch therefore, on the cast bar Ingvar because his skills are cast and boost his side to the group so that no one before or behind him stands outside the tank. Trinkets, Elementary and everything you otherwise so you should give it to you for Phase 2 to pick up there full DPS can otherwise the debuff from the Roar you will eventually make it the one-hit.
skills by Ingvar:
Phase 1 - Smash:
Attacks all players in front of him with 6,000 damage.
Once that is cast is running through her, with your tank by Ingvar and stand behind them.
Phase 1 - shaky Roar: A type of AOE
the effect can not be escaped. When one casts during the AOE effect obtained
a silence effect for 6 seconds. Thus, neither damage nor healing during the time which is very possible
is critical. Therefore essential that Binds Space (Space) on your toons so that you when he casts this
simply jump you can cancel the cast.
After he died, he is revived and is in Phase 2
Phase 2 - Dark Smash:
Attacks all players who stand before him with 8,000 damage. In addition, he meets all the players for 2000 damage. Once this is
cast her running through your tank with by Ingvar and stand behind them.
your shaman should be cast in the time schonmal a group healing.
Phase 2 - Dreadful Roar:
As shaky roar from Phase 1, only this time the spell interruption takes longer
more damage is done and starts to stack a debuff that increases shadow damage to the player.
Utgarde
[Setup]
71 Paladin (tank)
71 Shaman (Elemental)
71 Shaman (Elemental)
71 Shaman (Elemental) Shaman
71 ( Elemental)
[Useful]
Ouch.
The guys hit hard. This is again comparable with the conversion than you in WoW level 60 Gear walked for the first time in the world of Burning Crusade and the first instances saw there. There is evil on the cap so heal well :-).
there two quests just outside the castle. The first one has to collect the weapons are distributed to the wall throughout the body (are there enough for all characters in an instance run). In the second quest you have the head of Ingvar (boss) loot. Bring chic items and good EXP, so take in any case before it goes in.
macro for healing healing group should look like this:
Shaman 1: Chain Heal on itself
Shaman 2: Chain Heal on itself
Shaman 3: Chain Heal on itself
Shaman 4: Healing Wave on the tank.
Since normally the tank is too far away to benefit from the chain healing. In this way you will not die at the hands of your tank away from boss battles with AOE effects, such as against Ingvar.
[trash tactics]
Tankt everything you find far away from the group. Many AOE effects, particularly when the dragon etc.
[Boss Tactics]
Prince Keleseth:
Fires Shadow Bolt out cut out the ~ 3K damage. Therefore, ideally, enable shadow protection aura with the Paladin and Grounding Totem unpack to get rid of the spell. Otherwise spawn skeletons in cycles your group attack. Frost grave off a player and cause damage to this, the frost grave can be ended by being destroyed (which has very little hit points). Similarly, to say the Sacrifice in Siechhuf in Karazhan or the satyr in botanica. has come as a tactic I recommend him from the room to pull out on the course of which one. There, just around the corner so that the spawning Adds stand directly in the consecration and the break can easily be fueled by the paladin. Cuddling is so announced. 4x healing totem makes the thing incredibly otherwise full DPS on the boss and now and then you throw a chain heal before someone dies.
Dalronn and Skarvald:
Fiese figures. Dalronn shadow lightning fires do hurt the powerful melee attacks while driving and Skarvald anstürmt randomly selected players. So be compact. If either is dead, he will spawn as a ghost again, could be attacked or refuel at the moment but makes more damage. Optimally, should go down in sync the two bosses. Since I personally attacking random Caster is better than a random melee attacking and attacking, I made sure that the caster first kisses the ground. 4x healing totem and grounding totem things easier here again immensely.
Ingvar, the Plunderer: Ingvar
Evil! Evil! Evil! Evil! Me properly Repkosten Ingvar brings the good but in the end he was then but with the nose down and his head was mine. Are two phases and each phase has two abilities, otherwise normal tank and spank. Watch therefore, on the cast bar Ingvar because his skills are cast and boost his side to the group so that no one before or behind him stands outside the tank. Trinkets, Elementary and everything you otherwise so you should give it to you for Phase 2 to pick up there full DPS can otherwise the debuff from the Roar you will eventually make it the one-hit.
skills by Ingvar:
Phase 1 - Smash:
Attacks all players in front of him with 6,000 damage.
Once that is cast is running through her, with your tank by Ingvar and stand behind them.
Phase 1 - shaky Roar: A type of AOE
the effect can not be escaped. When one casts during the AOE effect obtained
a silence effect for 6 seconds. Thus, neither damage nor healing during the time which is very possible
is critical. Therefore essential that Binds Space (Space) on your toons so that you when he casts this
simply jump you can cancel the cast.
After he died, he is revived and is in Phase 2
Phase 2 - Dark Smash:
Attacks all players who stand before him with 8,000 damage. In addition, he meets all the players for 2000 damage. Once this is
cast her running through your tank with by Ingvar and stand behind them.
your shaman should be cast in the time schonmal a group healing.
Phase 2 - Dreadful Roar:
As shaky roar from Phase 1, only this time the spell interruption takes longer
more damage is done and starts to stack a debuff that increases shadow damage to the player.
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